Pathfinder grid maps1/23/2024 ![]() If I described a ridge they saw and they would point at their map and say “hey, we must be here” I would shrug and neither confirm nor deny. No hexes, no squares – just an open terrain map … they would say “march southwest into the woods for three miles, looking for a big tree” and then we’d check Wilderness Lore to see if they went anywhere close to where they intended. I want more of the feel of players navigating by landmark, finding points of interest and traveling from one to another because sight navigation is easier than heading directly to the end destination, similar to Ben Robbins’ West Marches game ( see comment #7 here). Easy to scale the map up or down and put things roughly where they need to beīUT, in my case I don’t actually want to RUN a game on a hex map from the player’s point of view.Easy to judge density of points of interest, also due to the built in scale.Easy to judge distance due to the built in scale.There are three main advantages to overland mapping with a hex map, as I see it: But at least this time I think I’ve actually gotten somewhere with it: namely I’ve decided on an alternative to overland mapping with a hex map. ![]() As usual, rather than actually prep, I find it much more useful and productive to agonize and fret over how exactly I should go about prepping until the desire to prep fades away. ![]()
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